Perfection for the Classic Powerleveling

The category of wow moments includes the exaggerated, hypertrophied scale of what is happening on the screen. The calling card of the Warcraft series, known for its high concentration of wow moments, is the hypertrophied scale of what is happening on the screen. Any impressive player’s scene is set in such a way that a large number of military equipment and soldiers are almost always present in the frame, and the concentration of explosions and destruction for a fraction of the screen time simply rolls over. A visit to can be useful there.

Uncharted 4: A Thief’s End 2016, Naughty Dog

Uncharted 4: A Thief’s End (2016, Naughty Dog) boasts a large number of delicate situations in which the player is in the balance of death. So, for example, exploring the mountainous region of Madagascar, Nathan Drake’s SUV falls into the abyss and hangs on the winch cable. In a dizzying scene of pursuit, the main character is dragged behind a truck on the ground on a rope. And in the episode with Libertalia, Nathan and Elena fall on an SUV from a bridge into a river that ends in a giant waterfall.

Call of Duty 4, Infinity Ward

In Call of Duty 4 2007, Infinity Ward, the operation to rescue the crew of a downed helicopter ends with the terrorists detonating a nuclear charge and an impressive wow scene in scale and drama. The player, aboard a helicopter, watches as a blast wave blows a dozen helicopters and wipes a small Arab town off the face of the earth.

One of the most impressive moments of Call of Duty 2 2009, Infinity Ward was an episode in Washington, where an electromagnetic charge was activated, which destroyed all the electronics. The player sees how the whole city is plunged into darkness, and failed helicopters and planes begin to pour in large quantities from the sky. The accident of any air transport is by default an event full of drama, but when the scale of what is happening on the screen is intentionally increased several times, the action is guaranteed to capture the viewer and more than ever excites his imagination.

Another example of using the hypertrophied scale technique to create a wow effect is the episode of the battle for New York from Call of Duty: Modern Warfare 3 2011, Infinity Ward, Sledgehammer Games. The scale of hostilities here simply cannot but impress. Dozens of warships flooded the bay and are firing at Manhattan skyscrapers. Giant atomic submarines emerge and begin launching ballistic missiles. Over the battlefield are constantly circling groups of helicopters and flocks of fighters. Amid all this chaos, the player carries out a diversion on an atomic submarine, and then hides in a motorboat, breaking through the front line with battle. The level is woven from the many wow moments that became possible only due to the exaggerated scale of the battle scene.

Along with these games, the Warcraft game happens to be the best option in this case. You can be quite sure about this.

Written by